Programming game ai by example ebook download
This book provides comprehensive introduction to a consortium of technologies underlying soft computing. The constituent technologies discussed comprise neural networks, fuzzy logic, genetic algorithms, and a number of hybrid systems which include classes such as neuro-fuzzy, fuzzy-genetic, and neuro-genetic systems. This book discusses and combines insights from a remarkably wide range of sources such as Buddhist philosophy, cognitive science, ethology, theoretical biology, and more recent AI research.
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OpenGL Shading Language. Beginning C Game Programming. Beginning Game Programming. Collision Detection in Interactive 3D Environments. Beginning Math and Physics for Game Programmers. Game Physics - David H. Mathematical Physics - A Modern Introduction to its foundations. Mathematics for Game Developers - Christopher Tremblay. Physics for Game Developers - David M.
Probability Theory - The Logic of Science. Probability for Dummies. The Elements of Euclid by John Casey. Advanced 3D Graphics And Rasterization. Focus On Photon Mapping. Focus on Curves and Surfaces. Game Development with ActionScript. Game Programming All in One, 2nd Edition. Skip to content. Star Branches Tags. Could not load branches. Could not load tags. Latest commit. Git stats 11 commits.
Start your free trial. Programming Game. W ordware Publishing , Inc. Library of Congress Cataloging-in-Publication Data. ISBN pbk. Computer games—Design.
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