Uikit h no such file




















That works. Bazel getting stuck while building Allowing files in data attribute of test rules bazelbuild …. This allows the user to be able to pass references to files that are not source or resource files to test rules, which enables the ability to use config or data files via command line in the execution of. NET tests. Fixes issue bazelbuild Sign up for free to join this conversation on GitHub.

Already have an account? Sign in to comment. Linked pull requests. The frameworks are there in the project. On the Apple developer forums I managed to get help on pin-pointing the issue.

It turns out somehow a build option was set to something odd. It was the "Framework Search Paths" option. Make sure this is empty if anyone has a similar problem. In my case simulator worked with this path:. Check to make sure it's not a typo. Have had multiple dependencies misspell UIKit with a capital I like this:.

This happened for me in xcode 4, it would build fine for debug but not release. Similar to your fix, the prefix header for release was pointing to UIKit. I tried to add the framework explicitly in Build phases and there also the UIKit is not found.

Same for Foundation. I saw this issue after leaving my development computer on or in sleep mode for an extended time months. It disappeared after a restart. Changing signature in Code signing identity to an acceptable one Provisioning Profile -Automatic. Everything was going well, and I was able to submit the app via Xcode. Stack Overflow for Teams — Collaborate and share knowledge with a private group.

Create a free Team What is Teams? Collectives on Stack Overflow. Learn more. Asked 7 years, 3 months ago. Active 1 year, 1 month ago. Viewed 10k times. This issue is started once after installing the Xcode 6.

Help appreciated. Improve this question.



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