Diablo patch 1.10
Poison now works properly when applied to ranged attacks. Energy Shield now works as intended. Mindblast and Conversion now remove any auras from their targets upon casting and also when they wear off. Confuse now works properly, that is, without the occasional misfire.
Holy Shield now boosts the defense of the player, not the shield. Blade Fury now uses the proper amount of Mana. Iron Golems are no longer summoned with erroneous additional Life in Nightmare and Hell difficulties. Hirelings can no longer equip items without meeting the item requirements. Rogue hirelings can no longer shoot Lightning Bolts by equipping items that boost Bow and Crossbow skills.
Isenhart's Case and Horns now work together correctly on Hirelings. Corrupted Rogues no longer pause for long periods of time when pursuing a foe. When a Barbarian throws a weapon with his left hand right inventory slot while equipped with a melee weapon in his right hand left inventory slot , the thrown weapon now does proper damage.
NPCs no longer bestow quest rewards e. As shown on the Character screen, Assassins receive a damage bonus from boots. A behavior-changing curse like Dim Vision can no longer affect a monster permanently, when the player portals away.
The Life of monsters affected by Regeneration or Poison now updates correctly. Enchant cast upon other player characters is now enhanced by the caster's Fire Mastery.
The Attack Rating displayed for the Assassin kick skills is no longer higher than the actual Attack Rating. The extraneous text in the Change Realm dialog box has been removed. In PvP the health bars of hostile pets like the Valkyrie and Golem now display properly to all parties. The health bar of a Flayer knocked from his Flayer Shaman now works. Fixed the overflow of health bars for some monsters.
The Skill Tree levels are now displayed properly when a player equips both a non-melee item that boosts all character class skills along with a weapon that boosts an individual skill. Skills granted by items are now always displayed as such in the Skill Tree. The damage displayed on the character screen is now correct when a character with high strength has no weapon equipped. The damage displayed on the character screen is now correct for Freezing Arrow and Holy Shock.
The Chance to Block percentage is now displayed while hovering the Defense stat of the character screen if the Assassin has two Claws equipped. The Golden Bird quest status is shown correctly in the quest log, if one exits the game before getting the reward. The Redemption skill description now correctly states that it affects only the caster, not the party. The Thunderstorm skill graphic effect now displays properly. The Redemption skill graphic effect can no longer appear erroneously when a player returns from town through a Town Portal.
Repeated use of Shockwave no longer sounds too loud. The damage listed on the character screen for Holy Shock no longer appears blue. Message log scrolling is now more responsive. Players now see other players kicking barrels. Increased the damage of nearly all skills above skill level Added synergy bonuses to many skills.
The bonuses boost the effectiveness of the higher-level skills based upon the number of points allocated to the lower-level synergizing skills. Cold Mastery and items with the magic property "Lowers Enemy Resistance" now applies to immune monsters. Cold Mastery and elemental piercing have been changed to a constant amount. Also added a visual effect to wearers of these complete Sets. Limited the maximum experience gain from The Ancients quest in Act V to 1 character level.
One can no longer enter Town Portals to areas beyond the "blocking quests" without having completed those quests: e. NPCs no longer accept lower difficulty quest items to complete quests in a higher difficulty. Quest items are automatically identified when they drop. Increased the challenge of Mephisto and the Ancients. Increased the damage and defense of Andariel, Mephisto, Diablo, and Baal. Added blocking and resistances to Duriel. Reduced the levels of all auras used by Unique monsters.
Added resistances and blocking to the Unravelers in Act II. Increased monster hit-points in one player games and reduced the increase to monster hit-points for each additional player in multiplayer games. Boosted the effects of Health and Mana potions.
Mana potions are now sold by some shopkeepers. The Stamina potion now gives super stamina recovery for 30 seconds. Newly-found magic bows with the properties "Fires Magic Arrows" or "Fires Explosive Arrows" have these properties at appropriate skill levels rather than being fixed at level 1. Improved gambling by increasing the chances for Rare, Set, and Unique items. Improved monster drops by boosting the base item types and by increasing the chance for Rares.
Also removed the skill cap from Act III hirelings. Increased life regeneration for hirelings. Boosted the effect of Health potions upon hirelings. Lowered the cost of resurrection of hirelings. Summonables except for Revived monsters and pets that don't attack or defend -- e. Improved Blood Raven's behavior and equipped her with a Rare bow using Knockback. Guest monsters those from earlier Acts and lower difficulty levels compute their Treasure Class for item dropping appropriately for their new, higher levels.
Increased the Attack Rating bonus for Assassin kick skills. A player may have up to 15 corpses now. Only the first oldest corpse holding items is saved between games. When a player character has just blocked an attack, the player cannot block again for a short period of time, the length of which increases as Blocking speed increases.
But when I changed to DirectDraw 2D mode, it worked just fine. You can fixed this by operating Chemical2VidTst. Unfortunately, DirectDraw 2D disables parallax scrolling and other visual effects. Players of Hell difficulty Realm games are hereby warned that a new, challenging world-event has been added to Diablo II version 1. Expect Future Releases. Please refer to d2hackmap. After a few months of open beta testing, Blizzard has finished up the Diablo II 1.
Here's the media advisory that rolled in: Patch 1. Yes, you're reading correctly, the day has finally come for the Diablo II 1. This patch is our largest to date in terms of game changes and offers many new things for Diablo II players worldwide, including seasonal ladder characters, more-challenging gameplay, enhanced skills, new items, new anti-cheat measures, a new game-world event, and much much more!
We'd like to thank the Diablo II 1. We hope you enjoy this special upgrade to Diablo II. Simply connect to Battle. Not to mention that we already have 1. Devs even said that they will start from current version.
Sorry but your idea is too crazy. I remember, but I also remember how bad druid was in 1. I honestly think they needed to go through all patches from d2 classic to expansion! So many people never got to play pre LOD!
River runs , ice blinks , spear barbs , dual leech rings and amulets!
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